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Fatehaven Free Download [torrent Full]

Updated: Mar 27, 2020





















































About This Game Combat, romance, adventure, and of course—magic! Master four elements and take on fate itself in this epic, interactive fantasy tale! Six possible endings. Four hours for a single playthrough. Three love interests. Countless choices. Male or female? Leader or loner? Good or evil? What kind of mage will you be? "Fatehaven" is a 110,000-word interactive fantasy novel by Devon Connell, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. 6d5b4406ea Title: FatehavenGenre: Adventure, Indie, RPGDeveloper:Hosted GamesPublisher:Hosted GamesRelease Date: 8 Aug, 2014 Fatehaven Free Download [torrent Full] Easily my favorite of the Hosted Games, probably my second favorite of everything COG has on Steam only after Choice of Robots. This author writes great characters and has an entertaining and easy to read writing style.In particular I like the author's use of the COG engine's stats system, it's probably the best I've seen in any of the games using the engine. Beginning choices are used to establish a personality, which after a certain point stops changing, and from that point on consistency in your choices is rewarded instead. The other thing I really like about this is that the stat checks are used to determine how some scenes play out. I really really like this method of using the stats as it rewards role-playing and adds flavor and replayability. This is the same system that is used in the author's \u201cSamurai of Hyuga\u201d series, but I feel like it put to much better use here.\tAs a side note, I thought the magic system was a really cool touch. After your \u201cpersonality\u201d is established, you are assigned a type of magic that fits that personality and that is what is used through the rest of the story. This also means that several scenes are significantly different and adds to replayability.Overall I VERY strongly recommend this one, it's the closest I've seen to a perfect COG style game.Though it is near perfection and I absolutely recommend this game, I do have a few small suggestions for the author.1) Please hire a professional editor. The weird autocorrected typos and malapropisms do not ruin the game by any means, but they can still be very distracting.2) The ending could have been forshadowed more. Again, very small complaint and doesn't ruin anything, but it is something that I personally thought could be improved.3) It would be nice to have more information about what a choice entails. In particular, I may not always understand or agree on the interpretation of a given choice, so added detail, and in particular making the consequences of a choice clear before the choice is made, would help a lot.. I have only read the story up to fifth chapter and I can already tell this will be well worth the money.The writing is witty and interesting, combat is well described and.. so far, I haven't skipped a word written, which is borderline a miracle considering I always skip segments when I read, even on " masterpiece" books and story games ( like planescape).I even had to stop reading for about minute when I couldn't stop lauhing at certain insult scene, something I don't remember doing due a written story for a long while.Only reason I write this review early ( just hour or so reading) is because someone labeled the ( so far) best written text\/story adventure book ( I have read) a negative review just because he didn't read the shop description and was dissapointed due lack of graphics.This interactive novel doesn't deserve that label, stuff like that hurts an author that has put out a genuinely fun to read story at ridiculously cheap price considering the amount of re-readability it has.Update : The story milds down bit in the end and there are lot less meaningful choises I had hoped, some events that can seem shocking ( start from beginning level shocking), are scripted and can't be avoided, which is bit dissapointing.Overal I still recommend it, worth the price.. The non-serious, overly comic style of writing may be enjoyable by some and not by others. However, dying in a random way when two options are given, with no idea what can or should happen, more than two hours into the story in the seventh chapter and no having a chance to even re-start that chapter, instead being forced to start again from the very first page, is not something anyone should enjoy.. It's something for those who like fantasy novels that are light-hearted right up until they aren't. If you liked The Stanley Parable, you might like this.To start with the positives: I'm someone who enjoys psychological evaluations done in games, and in this game, your magical powers are based upon personality profiling. Be indirect and gracious, and you come up a water-elementalist. Be hotheaded and brash, and you're a fire-elementalist. Etc. The story, when it starts to actually unfold, displays a good deal of time spent world-building to make it distinct from generic fantasyville, although even with that said, I always wind up hungry for more world building. It's a fantasy world of peacefully coexisting humans, elves, orcs, dwarves, and gnomes plunked down "because it's fantasy"... and I'd really like to hear some more about how these races are meaningfully integrated into the world. But I guess the JRPG-like church consipiracy backstory will have to do...Also, this game actually tells you what choices up what stats, and when stat checks occur, so that you know when and why you fail at a task. Why don't more of these games do that?!But as someone who enjoys this kind of fiction, I can't help but have gripes...The writing style is decently clever, but unfortunately, the author tries a little too hard to be more clever than they actually are. Suspension-of-Disbelief-shattering anachronistic references mar otherwise serious moments in the narrative, undercutting the drama and ability to relate to the characters, which is the lifeblood of a story like this. In the balancing act of taking itself too seriously versus taking nothing seriously, this game is in the "laughs at its own jokes" territory. You get a "Watchu talkin' bout?" as part of a serious narrative. This also applies to how everything is described sexually - your would-be knight friend is referenced as always wanting to play with her sword, or smack things with her sword... HER sword in this case, because the character's gender is determined by your own choices, but the text was obviously not written to take account of this fact. Likewise, you must be a real horn-dog. At least, that's what the text assumes, because even the tiniest bit of innuendo is always presumed in its most sexual light. The game also suffers from a bit of the problem of "Everyone is Protagasexual"; if you play as a gay character, it magically means that every character becomes gay the instant they consider you, even if every other relationship is straight. If you're playing as a lesbian, the game comments on how the girls all wanted to flirt with you, while your magic lesbian awareness field keeps straight men from ever trying to ask you out. (And vice-versa if a gay man.) For a world that occasionally tries to be the 14th century (said directly in the text) with occasionally realistic depictions of medieval life, it's also surprisingly casual about homosexuality even while it says that young women who cannot produce children aren't valued. Must be the effect of all the elves they live with! Any character that you're supposed to have anything remotely like an attraction to will have their gender set by your preference (no bisexual players!) decided at the start of the game, and every single one of them tends to be described with passages about how you're instantly enchanted by their looks, in spite of the actual description of their appearance, short of eye and hair color, being quite scant. Also, one of your romantic options is a furry catboy\/girl. Plus anyone remotely magical changes eye colors constantly, even within the same paragraph, and your character gets a grey hair stripe like Rogue from X-Men. (Even though you never set your own hair color to start with.) Maybe it's for the best there wasn't more description, or we'd be dealing with a bad Harry Potter fanfic...It also asks you to make most of your choices that determine what sort of character you are, and how you view other entities like, say, the church, before you even know a thing about what the local religion even is. This practically begs you to just insert your own opinion of your own locally dominant real-life religion, when, you know, the fact that this religion is not any real-world religion, and doesn't operate on the same principles might have SOME impact on how you react to it... Also, as is always the flaw of these sorts of stories, there's basically one path forward up until the very end, and all that changes are your stats. Stats are used pass\/fail, but different builds basically use different stats to accomplish the same thing. (I.E. Talk someone down rather than force them to relent with force.) This ultimately runs into the same problem other games like Versus has (or for that matter, BioWare games with good\/evil meters), where once you pick one stat, you might as well min\/max it, because each time you pick it, that stat gets better (and its opposing stat gets worse), and makes it more likely to succeed next time, as well. This turns the story not into deciding what you would do in the moment so much as guessing which choice powers up your build. At least, unlike Versus, this game does have checks without choices, where you just need to have a certain amount of "vigilant" to succeed, that actually give the choice of a build some sense that you missed out on some things. These are usually inconsequential, because they can't really meaningfully punish players for a choice when they would later punish the opposite choice, since there isn't the sort of inventory or health system of a real RPG, but it's still at least a token effort that gives some sense of meaning to choices. Other choices give you "renown", which is basically just "right answer score" - you can't really fail most of the game's choices, so you just get renown when you pick the right answer for your build, and the game progresses, regardless. And while this may be part of the "not as clever as they think they are" gripe, the story as a whole is just WAY too meta to really get entirely into. It starts off pretending to be a swashbuckling tale of heroism, and your character is an Action Survivor that gets carried over the finish line in spite of their abilities by their companions at every turn. M Night Shyamalan may as well have guest written the ending.So... bottom line, expect less Errol Flynn and more Hideo Kojima. Fun for those who enjoy getting their chain yanked.. Was this book well written? Yes. Did I enjoy it, not really. Th biggest problem was that there were no actual choices, just guesses as to what would be most successful. Second biggest problem, WALLS OF TEXT EVERYWHERE!!!!! Seriously, there seemed to be about ten paragraphs worth of text between choices after chapter 3. Chapters 1 and 2 are fun because you are actually making choices frequently, but because I wanted to make choices more than reading, I found less to enjoy about this book.. I usually like the Choice of Games\/Hosted Games style of choose-your-own-adventure games, but I could barely bring myself into the second chapter of this one. It's a painfully generic fantasy world piled high with cliches and irritating characters. The dialogue is uninteresting at best, and the "what gender are you" choice is rendered as a question about whether you just got smacked in the balls or the breasts (and I'm relatively sure the game actually does describe a female MC as having "sensitive teats" which is a really weird thing to read). The writing switches between being dull and uncomfortable, and in the end I was tasked with deciding whether I should try to tough it out to the end, or write this review and uninstall a half-finished game.I think I made the right choice.. Okay, so the game\/story is interesting and all that, however I can NOT enjoy it... simply because... the way it's written, you never know if the MC is talking or thinking! Should add some god damn quotation marks for the MC!

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